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Continents & Regions

Tankor

“Tankor: Where the Sands Conceal Power, and Legends Rise from the Oasis.”

Tankor, one of the world’s three greatest powers, sprawls across a merciless desert where golden sands stretch to the horizon, interrupted only by rare, life-giving oases. This empire’s might is matched only by its spiritual fervor: Tankor’s dominant faith stands in stark and proud opposition to Vulsria, its ancient rival. The heart of Tankor beats in Rahastan, the City of Golden Kings—a dazzling oasis city gleaming in the relentless sun, where lush gardens and shimmering pools offer a vision of paradise amidst desolation. Along the southern Obsidian Coast, the land meets the churning Obsidian Ocean, and volcanic eruptions have bequeathed the realm with riches: obsidian, diamonds, amethysts, peridots, and the famed tiger-stone and sun-stone. Tankor’s military is legendary, especially the Sandcat Legion—elite women warriors, trained from birth in stealth, assassination, and sabotage. In Tankor, every day is a test of endurance and ambition, and every triumph is carved from the unforgiving sands.

Rahastan

Capital:

Economy:Main exports: Obsidian, diamonds, amethysts, peridots, tiger-stone, sun-stone
Trade in rare gems, desert spices, and luxury goods
Oasis agriculture (dates, figs, rare herbs)
Skilled in stonework, jewelry, and glasscraft

Geographic Features:Vast, arid desert with rare, lush oases
Golden sand dunes, salt flats, and rocky outcrops
The Obsidian Coast: volcanic coastline along the Obsidian Ocean
Rich mineral deposits (obsidian, diamonds, amethysts, peridots, tiger-stone, sun-stone)
Scattered oasis towns and underground aquifers

Cultural Significance:Dominant, state-sponsored religion in direct opposition to Vulsria’s faith
Famed for its elite Sandcat Legion (women warriors)
Celebrates resilience, cunning, and spiritual devotion
Festivals center on the oasis, the sun, and the earth’s hidden riches

Population Est.  ~

3000000

Major Cities:

5

(plus many oasis settlements)
Each town is a fortified oasis or trade hub

Major Town Population Numbers:Sotaan: 85,000 (military training, Sandcat Legion headquarters)
Bahmet: 63,000 (mining, gem markets)
Kaobaatan: 59,000 (religious center, temples)
Namlaat: 48,000 (trade, caravans)
Juuntunj: 41,000 (agriculture, water management)

Major Town Details:
Sotaan:Fortress city, home to the Sandcat Legion and military academies
Surrounded by training grounds and barracks

Bahmet:Mining hub, with gem-cutting workshops and stone markets
Known for obsidian and amethyst trade

Kaobaatan:Religious heart of Tankor, with grand temples and sacred festivals
Priestly caste wields significant influence

Namlaat:Major trade center, crossroads for caravans and merchants
Bustling markets and inns

Juuntunj:Agricultural oasis, famed for date palms, figs, and ingenious irrigation

Climate Description:Hyper-arid, with relentless sun and extreme heat
Rainfall is rare—just a few days a year
Nights can be cold, especially in the open desert
Oases are lush, temperate, and vibrant by contrast

Governance:Feudalism/Absolute Monarchy
Ruled by an Emperor or Empress, with powerful queens governing major cities:Sotaan: Queen Amonet
Bahmet: Queen Ki’ilo
Kaobaatan: Queen Nepthys
Namlaat: Queen Kai’Qei
Juuntunj: Queen Iss-Hathor
Central authority in Rahastan, with regional queens as vassals

Village/Settlement Details:Dozens of oasis villages (pop. 500–6,000 each)
Built around wells, springs, or underground rivers
Each has a shrine, a communal market, and defensive walls
Villages are self-sufficient, fiercely loyal to their queen and oasis

“In Tankor, every oasis is a miracle, every gem a secret, and every shadow a test of loyalty. Here, the sun forges both stone and spirit into legends.”

Vulsria

“Vulsria: Where Strength is Tradition, and Legacy is Eternal.”

Vulsria, a realm of immense power and grandeur, sprawls across a dramatic landscape where towering ice caps meet deep, ancient forests. The mighty Atholas Mountain range dominates the horizon, its peaks—including the legendary Mount Phonos—standing as sentinels over the land. The Northmoor region is famed for the Atholas River and the world’s richest black marble quarries, supplying material for monuments and fortresses across the world. The capital, Aereth, gleams with historic prestige, its formidable walls and ancient architecture a testament to centuries of unbroken rule. Vulsria’s winters are among the harshest known, forging a people as resilient as the land itself. Commanding the world’s second-largest army and led by an ancient bloodline, Vulsria’s influence extends far beyond its borders. Here, strength, tradition, and faith are woven into every aspect of life, with noble houses—such as the Wolf, Golden Stork, Earthen Stag, Marble Scepter, and Shield—guiding the nation’s destiny. Vulsria is a land where legends walk, and every stone whispers of history.

Oderia (Aereth)

Capital:

Economy:Main exports: Black marble, timber, minerals, agricultural produce, fine fabrics, military goods
Fishing is vital, with many coastal and riverside villages
Renowned for architectural artistry and currency hierarchy (e.g., Gilded Ivory Note, Copper Chip)

  • Geographic Features:Towering ice caps and glacial valleys
    The Atholas Mountain range (including Mount Phonos, one of the world’s highest peaks)
    Deep, ancient forests and vast, fertile plains (e.g., Northmoor, Raxis)
    The mighty Atholas River, lifeblood of the Northmoor region
    Rich deposits of natural black marble, especially in Northmoor.

Cultural Significance:Ancient bloodlines and dynastic rule (notably House of the Wolf/Volohuschkosin)
Deep religious traditions and spiritual sites (e.g., the Tranquil Veil)
Revered for military might (second-largest army in the world)
Legends, folklore, and festivals tied to mountains, forests, and rivers
Houses of prestige: Wolf, Golden Stork, Earthen Stag, Marble Scepter, Shield

Population Est.  ~

3100000

Major Cities:

7

(plus many villages and fortified settlements)

  • Major Town Population Numbers:Aral: 75,000 (trade, river port)
    Pera: 63,000 (mining, marble works)
    Evara: 58,000 (agriculture, festivals)
    Mafth: 54,000 (military garrison, black marble)
    Clear: 49,000 (forest products, crafts)
    Sigh: 46,000 (spiritual center, Tranquil Veil nearby)
    Dolcima: 42,000 (citadel city, military academy)

Major City Detail:
Aereth:Historic seat of power, with ancient fortifications and marble palaces
Political, religious, and military heart of the nation
Home to the imperial family and major noble houses
Noble Houses:House of The Wolf (Volohuschkosin): Imperial family, fierce and influential
House of The Golden Stork: Known for diplomacy and artistry
House of The Earthen Stag: Tied to agriculture and the land
House of The Marble Scepter: Masters of mining and stonework
House of The Shield: Renowned for military leadership and defense

Climate Description:Harsh, cold winters (coldest in the world)
Short, temperate summers
Heavy snowfall in mountains; lush forests and fertile plains elsewhere

Governance:Imperial monarchy with powerful noble houses
Ancient bloodline (House of the Wolf/Volohuschkosin) rules Oderia and Aereth
Houses of The Golden Stork, Earthen Stag, Marble Scepter, Shield hold regional power
Strong religious institutions influence politics and daily life

Village/Settlement Details:Dozens of villages (pop. 400–8,000 each), many along rivers and in mountain valleys
Each with a local shrine, community hall, and defensive works
Strong local traditions, often tied to noble house allegiance

“In Vulsria, the mountains echo with the voices of kings, the forests whisper ancient secrets, and every winter forges the spirit of a people who bow to neither time nor tyrant.”

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