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Continents & Regions

Pa'Nak

“Pa’Nak: Where Women Reign, and the Wild Bows to None.”

Pa’Nak sprawls across a sun-baked continent of sweeping savannah and unforgiving desert. It is a land where survival is a daily test, and both nature and people are shaped by the relentless demands of the wild. Towering lions, elephants, and other formidable beasts roam the endless grasslands, their presence a constant reminder of the raw power that rules here. The people of Pa’Nak are as fierce as the land itself—resilient, aggressive, and proud. Their society is unique in the world: a matriarchal autocracy, led by the indomitable Amadi, Queen Banu Awit, whose rule is as commanding as a lioness among panthers. While Pa’Nak lacks a formal, unified religion, the veneration of Kajkuntuamun, the One Goddess of Tankor, is woven deeply into the cultural fabric, symbolizing supreme feminine power and the spirit of endurance. The capital, Timo, rises from the flat, arid plains—a city of strength and tradition, surrounded by a sea of grass that stretches to a distant, impenetrable jungle. In Pa’Nak, every day is a battle, every victory hard-won, and every leader a testament to the unyielding power of women.

Timo

Capital:

Economy:Main exports: Animal products (hides, ivory, rare meats), salt, minerals, and unique desert crops
Trade in rare herbs and jungle goods (from the fringes)
Fierce competition for resources; hunting and animal husbandry are central
Occasional mercenary services offered to other nations

Geographic Features:Vast dry grasslands (savannah)
Arid desert regions
Flat, open terrain with little shelter
Dense, impenetrable jungle forming a natural border
Scattered oases and seasonal rivers

Cultural Significance:Only nation ruled entirely by women (matriarchal autocracy)
Society venerates resilience, aggression, and survival
Veneration of Kajkuntuamun, the One Goddess of Tankor, as a symbol of feminine strength
Rituals and festivals revolve around the cycles of the savannah and the hunt

Population Est.  ~

820000

Major Cities:

3

Each serves as a regional center for governance, trade, or spiritual activity

Major Town Population Numbers:Lamaya: 28,000 (trade, animal husbandry, military outpost)
Orisha’s Jungle: 16,000 (female sanctuary, spiritual center at the jungle’s edge)
Rariq Hills: 11,000 (proving ground for men, competitive trials, and rites of passage)

Major Town Details:
Lamaya:Main trade hub, military training center
Livestock markets and caravan routes converge here

Orisha’s Jungle:Sanctuary and spiritual retreat for women
Dense jungle, sacred groves, and temples to Kajkuntuamun

Rariq Hills:Rocky outcrop used as a proving ground for men and warriors
Site of public competitions, rites, and seasonal festivals

Climate Description:Hot, dry, and arid for most of the year
Occasional rainy seasons bring brief lushness to the savannah
Nights can be cold, especially in the desert
The jungle border is humid and teeming with life

Governance:Matriarchal autocracy
Led by the Amadi (Queen Banu Awit), supreme authority
All-female government and leadership hierarchy
Local chieftains and councils (female) oversee towns and villages

Village/Settlement Details:Dozens of small villages (pop. 200–3,000 each)
Built with mud brick, stone, and thatched roofs for heat resistance
Community centers, training grounds, and shrines to the goddess
Villages are matriarchal, with women as heads of households and councils

“In Pa’Nak, the sun forges both beast and woman into legends. Here, power is measured in scars and survival, and every leader is a lioness among panthers.”

Roustachia

“Roustachia: Forged in Stone, Unbroken in Spirit.”

In the vast expanse of the known world, Roustachia—“The Red Country”—looms as a testament to unyielding strength and raw, untamed beauty. Governed by the indomitable Overlady Serinne Baldursbra, Roustachia’s kratic and stratocratic society is as formidable as its landscape. The capital, Kellholm, rises from the stone cliffs, its architecture hewn directly from the mountains, embodying the resilience and ingenuity of its people. Rugged mountains, sharp rocks, and glacier-dotted lakes dominate the land, with cities embedded deep within the stone for both protection and majesty. Roustachia’s populace is divided into hundreds of fiercely competitive clans, their constant rivalry forging a nation of warriors and tacticians—but also sowing seeds of internal discord. Here, strength is not just a virtue but a necessity, cultivated through the crucible of competition and the relentless demands of the land itself. Under the iron will of Overlady Serinne Baldursbra, Roustachia stands undefeated, its spirit unbroken, its might legendary.

Kellholm

Capital:

Economy:Main exports: Stone, minerals, metals, weaponry, and hardy livestock
Skilled in stonework, metal forging, and military goods
Trade is often clan-based, with internal tariffs and rivalries

  • Geographic Features:Rugged, towering mountains and sharp, rocky outcrops
    Glacier-dotted lakes and icy streams
    Stone cliffs and deep valleys
    Cities and strongholds carved into the stone for strategic defense

  • Cultural Significance:Renowned for undefeated military history and martial prowess
    Society built on clan rivalry—competition is both a strength and a weakness
    Celebrates strength, resilience, and honor in battle
    Grand festivals and games to prove clan superiority
    Architecture and art reflect the harsh, beautiful landscape

Population Est.  ~

3200000

(one of the three largest countries in the world)

Major Cities:

6

(not including hundreds of clan strongholds and villages)

Major Town Population Numbers:Stonewatch: 92,000 (military academy, clan council)
Redvein: 77,000 (mining, metalworks)
Glaciershade: 61,000 (trade, lakeside city)
Cliffspire: 54,000 (defensive stronghold)
Ironvale: 43,000 (weapon smiths, livestock)
Frostmark: 35,000 (northern outpost, glacier access)


Major Town Details:
Stonewatch:Home to Roustachia’s elite military academy
Site of the annual Clan Games, where rivalries play out in public

Redvein:Mining center, famed for red-hued stone and metals
Clan forges and weapon markets

Glaciershade:Lakeside city, hub for trade and fishing
Known for ice festivals and winter games

Cliffspire:Built into a sheer rock face, nearly impregnable
Houses several powerful clans

Ironvale:Center for livestock rearing and weapon smithing
Famed for its sturdy mountain horses and blades

Frostmark:Northernmost outpost, gateway to the glaciers
Strategic for defense and ice trade

Climate Description:Cold, alpine climate in the highlands
Short, cool summers and long, harsh winters
Frequent snowfall, glacial meltwaters feed lakes and valleys

Governance:Kratic and stratocratic realm (rule by the strong and the strategic)
Supreme authority: Overlady Serinne Baldursbra
Hundreds of rival clans, each with their own chieftain
Clan council advises the Overlady but is often riven by competition

Village/Settlement Details:Hundreds of clan villages (pop. 400–8,000 each)
Built into valleys, cliffs, or mountain passes
Each village has a clan hall, training ground, and defensive works
Fierce loyalty to clan, with frequent competitions and feasts

“In Roustachia, every stone tells the tale of a battle, every mountain forges strength, and every clan stands ready—unyielding as the land itself.”

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