
Continents & Regions

Grathan
“Where Every Day is a Festival—Grathan: Sun, Song, and Secrets.”
Grathan is a land where the sun seems to linger, casting a golden glow over a country brimming with life, color, and constant motion. Along its extensive, sparkling coastline, towns and cities pulse with music, laughter, and the scent of tropical fruit and fresh-caught seafood. The people of Grathan are as warm as their climate—welcoming, expressive, and fiercely proud of their vibrant traditions. Festivals spill into the streets in a riot of color, dance, and song, celebrating everything from the sea’s bounty to the coming of the rains. Yet beneath this lively surface, Grathan harbors secrets: a shadowy network of thieves guilds weaves through its marketplaces, and the mysterious Isola San Grecomo School for Boys stands as a place of whispered rumors and intrigue. Here, luxury is as common as adventure, and every day is an invitation to savor life’s pleasures—or chase a little danger. For those fleeing the chill of distant lands, Grathan is a sunlit promise of joy, flavor, and unforgettable stories.
Herites
Capital:
Economy:Major exports: Fish/seafood, wine, tropical fruits, artisan crafts
Tourism: Known for resorts, festivals, and culinary experiences
Local markets renowned for fresh produce, fine wines, and seafood
Notorious for black market dealings tied to thieves guilds
Geographic Features:Extensive, sun-drenched coastline with fine sandy beaches
Lush, tropical landscapes and rolling hills
Bustling port cities and vibrant inland towns
Fertile river valleys and abundant orchards
Cultural Significance:Famous for energetic, colorful festivals and street celebrations
Cuisine blends tropical fruit, seafood, and world-class wines
Deep tradition of music, dance, and storytelling
Infamous for its thieves guilds and the enigmatic Isola San Grecomo School for Boys
A cultural crossroads, drawing visitors from around the world
Population Est. ~
2900000
Major Cities:
6
Each with a unique flavor—trade, culture, or intrigue
Major Town Population Numbers:Isola San-Grecomo: 125,000 (port city, intrigue, and schooling)
Isola San-Montrel: 105,000 (festivals, arts, wine)
Valcoran: 95,000 (beach resorts, seafood markets)
Montelucia: 80,000 (fruit orchards, culinary hub)
Fiorenza: 70,000 (historic, music, and crafts)
Sunport: 60,000 (trade and shipping)
Isola San-Grecomo:Renowned for its port, intrigue, and the secretive School for Boys
A focal point for both legitimate trade and underground activities
Annual “Festival of Masks” blurs the line between celebration and secrecy
Isola San-Montrel:Celebrated for its arts, music, and wine
Hosts the “Sunfire Carnival”—a days-long celebration of light and dance
Valcoran:Premier beach resort town, famous for seafood and water sports
Popular with tourists and locals alike for its Summer Wave Festival
Montelucia:Heart of fruit orchards and culinary innovation
Weekly food markets and cooking competitions
Fiorenza:Historic town, home to ancient ruins and music festivals
Known for its artisan crafts and annual Lantern Parade
Sunport:Key trade and shipping hub
Bustling docks, shipyards, and merchant quarters
Climate Description:Warm, tropical to temperate climate
Long, sunny days and mild, breezy nights
Occasional tropical rains, lush growing seasons
Governance:Hamarchy (rule by several local kings and councils)
Notable rulers: King Krell (Isola San-Grecomo), King Angiolo (Isola San-Montrel), Alcalde Jordana (Herites)
Local councils and influential merchant families shape policy
Law enforcement often in tension with thieves guilds
Village/Settlement Details:Hundreds of coastal and inland villages (pop. 800–5,000 each)
Known for tight-knit communities, open-air markets, and colorful traditions
Each village boasts a central square, local shrine, and seasonal celebrations
Villagers are renowned for hospitality and storytelling
“In Grathan, every sunrise is a celebration, every sunset a memory. Here, laughter and music fill the air, and secrets dance in the shadows.”

Kolgherad
“Kolgherad: Where Shadows Rule, and Magic Never Sleeps.”
Kolgherad is a land shrouded in perpetual twilight, where the very earth seems to whisper secrets best left unspoken. Rugged marshlands stretch as far as the eye can see, broken only by bubbling natural springs and the jagged mouths of ancient volcanoes. Moss carpets the ground, absorbing the ever-present mist, while a vast, smoking fissure—the Wound of Carthurnath—slices through the heart of the region, cloaking the capital city in a constant haze of black smoke. Here, the world’s most formidable witches, warlocks, herbalists, and alchemists ply their forbidden arts, drawing power from the land’s volatile energies. Kolgherad’s people live under the iron grip of an oppressive regime, their lives governed by fear, secrecy, and the ever-watchful eyes of their magical overlords. Isolated from the rest of the world, Kolgherad’s only exports are the illegal and the dangerous—potent drugs, blacklisted artifacts, and whispered rumors of dark rituals. Yet for all its dread, Kolgherad is a place of fascination, where knowledge is power and every shadow hides a story.
Carthurnath
Capital:
Economy:No official imports or exports—Kolgherad is self-sufficient and isolationist
Notorious for illegal drug trafficking and the sale of blacklisted magical items
Local economy based on herbalism, alchemy, and dark magic services
Geographic Features:Expansive marshlands and bogs
Moss-covered terrain and thick, humid mists
Natural hot springs and sulfur pools
Volcanic vents and rugged, rocky outcrops
The Wound of Carthurnath: a massive, smoking fissure running through the capital and region
Cultural Significance:Renowned for mastery of dark arts, mystical practices, and forbidden knowledge
Birthplace of powerful witches, warlocks, herbalists, and alchemists
Deep tradition of spellcraft, curses, and occult rituals
Feared and shunned by outsiders; subject of legends and cautionary tales
Population Est. ~
690000
Major Cities:
3
Each a center of magical learning, ritual, or illicit trade
Major Town Population Numbers:Esiel: 24,000 (warlock stronghold, arcane research)
Amerlin Pass: 0 (destroyed, uninhabitable—site of magical disaster)
Marshgate: 16,000 (herbalist/alchemist enclave, black market hub)
Major Town Details:
Esiel:Warlock-dominated, focused on arcane research and magical innovation
Known for its Tower of Whispers, a center for scrying and prophecy
Amerlin Pass:Ruined, uninhabitable—site of a catastrophic magical event
Now a haunted wasteland, avoided by all
Marshgate:Hub for herbalists, alchemists, and the black market
Markets for potions, poisons, and illegal substances flourish here
Climate Description:Damp, cool, and perpetually overcast
Frequent fog, mists, and sulfuric clouds
Volcanic heat pockets and sudden temperature shifts
Governance:Oligarchy ruled by powerful witches and warlocks
Matriarch Hollow-Heart (Carthurnath), Patriarch Phariont (Esiel)
Strict, oppressive regime; harsh penalties for dissent
Magical law enforcement and secret police
Village/Settlement Details:Scattered villages (pop. 300–3,000 each)
Built on stilts or raised ground above the marshes
Each settlement has a central ritual circle and a community herbalist/witch
Life is secretive, insular, and wary of outsiders
“In Kolgherad, every shadow holds a secret, and every breath carries the scent of magic and danger. Here, power is drawn from the land, and trust is a currency rarer than gold.”

